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Developer(s) | Faucet Software |
---|---|
Initial release | 2008; 11 years ago |
Stable release | |
Repository | https://github.com/Gang-Garrison-2/Gang-Garrison-2/ |
Written in | Game Maker 8 |
Platform | Microsoft Windows |
Type | |
License | MPL 2.0 |
Website | www.ganggarrison.com |
Gang Garrison 2 How To Add Bots
Gang Garrison 2 is an open-sourceindie video game 'demake' of Valve Corporation's Team Fortress 2. Inspired by the 3D graphics of Team Fortress 2, it takes place in a 2D, 8-bit environment, while retaining its online multiplayer gameplay. The game was started by TIGSource.com users 'mrfredman' and 'MedO', with other users contributing to development. It was conceived as an entry into the 2008 TIGSource.com 'Bootleg Demake' competition.
This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the. Jump to content.
Oct 14, 2011 Candle Game. The Candle Game is a fun fortune-telling Halloween game that has been played for centuries at parties. To play the Candle Game, you need three candles, one pink, one green and one orange and a blindfold. Step 1: Place the candles on a table. Arrange them in a. Magic candle game. Sep 03, 2014 NOTE: All candles should be capable of standing up on their own. Pillar candles are a good choice; if you must use tapers, make sure each has a candle holder. Matches or a lighter. A timekeeping device with an alarm. A digital wristwatch is ideal. Instructions: The Prelude: Begin during daylight. Close all the windows, curtains, and/or blinds in your home. Nov 11, 2016 Candle is an adventure with challenging puzzles. Play as Teku, a young novice on a dangerous journey to rescue his tribe's shaman from the evil tribe of the Wakcha. But the way is littered with sinister traps and difficult obstacles. This game is for one player and at least one spectator. The tokens are candles. The board is the player’s current residence. The spectator is a friend or family member. The opponent is an unknown entity. Note from a Player: Do not play this game. Materials: One candle for every room. Setup: The spectator must hide one candle on the floor of each room. The player may not know of their locations.The player or the spectator must place one candle at the end of all hallways. The player may know of their locations.The player must place one candle on the inside of their bedroom door.Close all blinds and windows.
Gameplay[edit]
Gameplay of Gang Garrison 2 (v2.6.3)
Gang Garrison 2 uses the major gameplay tenets of Team Fortress 2, while modifying them for use in 2D. The player can choose one of nine different classes, each with their own strengths and weaknesses. One is hidden and can be accessed by pressing 'Q' at the class select screen.[2] Each class had their name changed, and lack abilities as specialized as Team Fortress 2 due to technical constraints.[2] The classes are: Runner, Detonator, Rocketman, Firebug, Constructor, Rifleman, Healer, Overweight, and Infiltrator. Additionally, the main characters from Cave Story make guest appearances as the hidden 10th class.[2] Each character only possesses one special ability and one weapon; for example, the Rifleman's rifle and the Infiltrator's revolver.
There are currently five game modes, with a sixth in development. Capture the flag, which involves capturing a briefcase filled with intelligence, Control Point, where the teams fight for control of specific locations, Generator mode, where each team tries to destroy the opposing team's power generator, Arena, where players try to get rid of the other team's players, King of the Hill, where a single control point needs to be captured and defended for a set time, and Double King of the Hill where two control points are present, but both need to be captured in order for the clock to start. 'Critical' shots, special attacks which cause extra damage in Team Fortress 2, have been removed in Gang Garrison 2.[2] Games are played on online gameservers, which the player can find with help of a lobby server or join manually.[3] Servers can also be hosted by players.
Since version 2.5, Gang Garrison 2 has had a 'server-sent plugins' system, in which game plugins (which, for example, add voting on the next map or in-game text chat) can be automatically downloaded when joining a server.
Gang Garrison 3
Development[edit]
Development of Gang Garrison 2 began as an entry into the 2008 TIGSource.com 'Bootleg Demake' competition by mrfredman (art), MedO (programming) and Synnah (music). While it did not win the competition, it later grew in popularity on the site's forum. Initially the game lacked several features and balancing, especially class abilities for the Constructor and the Infiltrator, which caused other developers to decompile the code and update the game[2] without consent. The original development team reacted by merging the unofficial changes and releasing the game under an open source license to allow contribution to the official version and avoid further forks.[4] Version 2.0 was released on February 10, 2009. This version included taunts, new music, maps, and options, various graphical improvements, a spectator mode, autobalance, kill notification, and in-game communication.[5] Version 2.1 was released on May 3, 2009. This version included Control Points, new music, maps, various graphical updates, Demoman 'sticky counter', sentry hud, and 'superburst', a medic ability very similar to Team Fortress 2's 'Ubercharge', and various other smaller tweaks.[5]
The game continues as of 2018 to be developed as an open source project, with the source code hosted on GitHub.[6] The game is licensed under the Mozilla Public License.[7] The game was originally licensed as GPLv3, but was relicensed in 2014 due to license incompatibilities.[8]
Reception[edit]
Gang Garrison 2 received positive reviews from critics. Darren Gladstone of PC World noted that the game 'translates surprisingly well to 2D.'[9] Tyler Nagata of Games Radar commented that it 'is guaranteed to make you grin when you hear its cover of the TF2theme song with MIDI-fied bleeps and bloops .. and .. when you start scrolling through the game’s super pixilated takes on TF2 classes.'[10] Scott Sharkey of 1UP wrote that the game 'was pretty much at the top of the heap [of demakes],' also stating the possibility that he might 'prefer this thing to Team Fortress 2' and that it was 'a great way to blow a few minutes while putting off work.'[11]
Eric Smith of the Team Fortress 2 development team expressed support for the game, announcing version 2.1 on the official TF2blog.[12]
See also[edit]
References[edit]
- ^releases on github.com
- ^ abcdeMurff, James (February 20, 2009). 'Freeware Friday: Gang Garrison 2'. BigDownload. Retrieved March 15, 2009.
- ^Murff, James (September 23, 2008). 'Indie Showcase: September 23rd'. BigDownload. Retrieved March 15, 2009.
- ^MedO (September 17, 2008). 'Re: Gang Garrison II (FINISHED)'. TIGForums. Retrieved September 2, 2009.
- ^ abMcWhertor, Michael (February 10, 2009). 'Team Fortress 2 Demake Gang Garrison 2 Goes 2.0'. Kotaku. Retrieved March 15, 2009.
- ^Gang-Garrison-2 on github.com
- ^'Gang-Garrison-2/License.txt'. GitHub. November 9, 2014. Retrieved March 23, 2015.
- ^'Planned license change (GPL -> MPL), Help needed'. Gang Garrison 2 Forums. August 23, 2014. Retrieved March 23, 2015.
tl;dr: The current license prevents us from using certain nice and (cost-)free libraries / frameworks, so we want to change it. The new license (MPL) would be strictly more free than the old one, and is the same one that's also used by Firefox. I need your help to contact the remaining contributors though. Please see the list at the bottom.
- ^Gladstone, Darren (September 19, 2008). 'Casual Friday: Free Game Remakes'. PC World. Retrieved May 7, 2009.
- ^Nagata, Tyler (September 25, 2008). 'See GTA IV with 8-bit graphics.. And more bootleg 'demakes' that put a retro twist on your favorite games'. GamesRadar US. Retrieved May 7, 2009.
- ^Sharkey, Scott (March 19, 2009). 'Gang Garrison 2'. IGN Freeloader. Retrieved May 7, 2009.
- ^Smith, Eric (May 5, 2009). 'I'm gonna be all over ya like shingles'. TF2 Official Blog. Retrieved May 9, 2009.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gang_Garrison_2&oldid=904161580'
Ryo's Mod v8.1 (Gang Garrison 2 Mod)
A fun mod of Gang Garrison 2 (Team Fortress 2 de-make) I made.
A fun mod of Gang Garrison 2 (Team Fortress 2 de-make) I made.
Gang Garrison 2 Bots Mod
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HollowRyo
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HollowRyo
09-06-10 02:05 PM
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HollowRyo is Offline
HollowRyoLevel: 3
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POSTS: 1/1
POST EXP: 850
LVL EXP: 57
CP: 0.0
VIZ: 13712
114 ? '115px' : 'auto' ); max-width:115px; margin-bottom:2px;' src='//www.vizzed.com/vizzedboard/userimages/userpics/67679-1283797855.png'>
POSTS: 1/1
POST EXP: 850
LVL EXP: 57
CP: 0.0
VIZ: 13712
Play Gang Garrison 2
Link to the Gang Garrison 2 forum post: http://www.ganggarrison.com/forums/index.php?topic=19565.0 Official site: ryosmod.webs.com Download the latest version: http://www.mediafire.com/?lxzan699baky2y2 Currently working on an SVN updater for Ryo's Mod! Changelog: (This is the changelog that can be viewed in-game by pressing F1) This mod is best played with particles set to Alternative. Credits: Ryo's Modding Team is: Programmers: Blu Dragon HollowRyo Concept Art & Spritework: spartanblu Riz wtfitsCHAZZ Quote Scout Drone HollowRyo ItzaMeJezus twisted2tell Blu Dragon About the Chance Wheel Feature: Press 'Q' key at the Class Select Screen to open the Chance Wheel. Press '1' key to get a completely random character. Even Hero Characters are included in this mode of selection. Default Classses Info: All classes have been rediculously overpowered. Play as them to find out what exactly changed! Extra Classes Info: Press 'E' key at Class Select Screen to choose Samus. Press 'L' key at Class Select Screen to choose the Dark Chao. Press 'T' key at Class Select Screen to choose Ray Mk II. Press 'R' key at Class Select Screen to choose a Hero Character. **NOTE** In order to get a Hero Character, you must input the special code into the 'CharPassword' field in the .ini. If your code does not match the required password, or you have not entered a password, you will become a random class out of the original 10. Version Info: v1.0: f***ed with a s***load of variables. v1.1: Various sprite additions. v1.2: Fixed various issues that caused crashing, desync and others v1.3: Removed Quote's ability to create bubbles, thus nullifying a glitch that made his gun not work. v1.4: Buffed Sniper's speed. v1.5: Buffed speed of all other classes. v1.6: Nerfed Pyro's airblast to 50 v1.7: Various sprite additions, fixed error caused by background music v1.8: Nerfed Pyro's airblast to 2 v2.0: Build 1.9 was too buggy to be released. Quote's point-laser attempted, then removed. Changelog added. v2.1: Fixed bug related to Sniper's zoom. Gave the Heavy wall-penetrating bullets. v2.2: Various sprite additions. v2.3: Various sprite additions. v2.5: Attempted to give Quote his point-laser again, this time it worked, minus the afterburn. v3.0: Attempted to give Quote's point-laser afterburn again. Caused versions 2.6-2.9 to be buggier than hell. A decision was made to attempt giving his point-laser afterburn at a later date. v3.1-v3.9: Various sprite additions. v4.0: Various sprite additions. Attempted adding Final Destination as a default map. v4.1-v4.9: Various sprite additions. Overlays changed. These versions were too buggy to release due to crashes related to Final Destination. v5.0: Ability to mute in-game music by pressing the 'Up' key and resume it by pressing the 'Down' key at any time implemented. v5.1: Sprite addition. v5.2: Version info added, Various spritefixes. v5.3: Fixed a bug that made it impossible for Engineers to build sentries. v5.4: Removed Quote's point-laser. v5.5: Attempted to make Quote fire rockets. v5.6: Removed Quote's rocket launcher. v5.7: Made Quote's primary & secondary fires identical, Samus sprites added. v5.8: Began coding Samus as a character. v5.9: Pyro's airblast radius nerfed to 1. v6.0: Samus is now playable by pressing 'E' at the Class Select screen. Implemented new UUID protocol. Pyro's airblast knockback nerfed to 500. Demoman can only lay up to 999 mines now. v6.1: Heavy's bullets now actually pierce walls. v6.2: Buffed the damage dealt by Samus' gun, the Medigun, and the Revolver. v6.3: Added 'HollowRyo' and 'spartanblu' Hero Characters. v6.3.1: Added 'BluDragon' Hero Character. v6.3.2: Added 'Quote Scout' Hero Character. v6.3.3-v6.3.8: Blu Dragon attempted to fix the HP bars. These source codes had to be scrapped. I reverted to the source for 6.3.2. v6.4: Added 'Riz' Hero Character, began programming a character that is chosen via a password. v6.5: Added scoreboard icons for Samus and all Hero Characters. v6.6: Added 'Ray Mk II' (from Custom Robo) as a playable character. Access him by pressing 'T' on the Character Select Screen v6.7: Added 'Dark Chao' (from SA2) as a playable character. Press 'L' on the Character Select Screen to use him. Added additional info to the Global Game Information page. v6.8: Quote Rockets, Samus Rockets, and Ray Bombs can now be reflected by airblasting. v6.9: New icon and loading screen. v7.0: Small bugfixes. New HUD elements & scoreboard. v7.1: Added 'Drone' Hero Character. Continuing to beta test the new Hero Character password system. v7.2: Fixed sprite problem with 'Drone' Hero Character. New Hero Character password system implemented. v7.3: Ryo's Mod ported over to GM8. v7.4: Added 'twisted2tell' Hero Character. New UUID Protocol implemented. v7.5: Added Chance Wheel feature. v7.6: Fixed Scout's dash. v7.7: Fixed a glitch having to do with extra characters. v7.8: Added '.' v7.9: Fixed a glitch having to do with a Hero Character's alternate fire. v8.0: New icon.Added 'icyfire666' Hero Chararacter. Added the newer characters to the Chance Wheel. Re-mapped the Chance Wheel to the 'Q' key. Fixed an Options Menu crash. v8.1: Minor tweaks to some Hero Characters. 'icyfire666' Hero Character's taunt length fixed. Added a sword to HollowRyo's Hero Character and a new taunt. Fixed particle trail effect with Samus' rockets. Fixed an exploit that allowed MissingNo to have infinite HP. New UUID protocol implemented. |
Gang Garrison Download
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Affected by 'Laziness Syndrome'
Registered: 09-06-10
Last Post: 3317 days
Last Active: 2998 days
Affected by 'Laziness Syndrome'
Registered: 09-06-10
Last Post: 3317 days
Last Active: 2998 days